Cromwell Sanchez

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    World

    what they see

    Symbol alert

    CHECKPOINT!

    neutral

    effects

    damage

    ...

    Categories

    personal user set up

    COLOR BLINDNESS: DEUTeRaNOpia

    ACCESSIBILITY & inclusivility

    Deuteranopia is a type of color blindness that primarily affects the perception of green and red colors. People with deuteranopia have difficulty distinguishing between these colors. Deuteranopia is the most common type of color blindness, so a significant portion of those with color vision deficiencies may have this specific condition.


    We use symbols and text for important information that could be misunderstood, such as Checkpoint obelisk, universal radiation symbols, etc.

    Color

    Most of the faded colors have been deliberately chosen to give the game an old-fashioned, cartoonish art style that perfectly complements the theme of a corrupted and decayed world.


    The muted hues and washed-out tones create an eerie and desolate atmosphere, evoking a sense of nostalgia while also emphasizing the bleakness of the game's setting.


    We also wanted to incorporate a range of violet and green tones into the art style of the UI. This color palette helps to emphasize the fantastical elements of the game's world, while also highlighting the corruption and decay that has taken hold.

    8CC63F

    F5D4FF

    4C4883

    EAE3D1

    CF6B88

    519B58

    1D0029

    D9A8FF

    35/40

    DESIGN

    TYPOGRAPHY

    Minimum high size:

    40 px

    Contrast ratio:

    14.52 AAA

    Since this is a game purposely built for mobile device and also for casual players which might not possess a gamepad ready to be branched in-site, we make sure that button size respects a minimum of 40 pixel for a wide range of players.

    HeadingB

    Potato Sans - Bold - 56px

    Heading 1

    Potato Sans - Bold - 48px

    Heading 2

    Potato Sans - Bold - 40px

    Heading 3

    Irish Grover - Regular - 32px

    Subtitle

    Irish Grover - Regular - 24px

    Body Bold Regular

    Bagnard - Regular - 20px

    Body Bold Regular

    Bagnard - Regular - 16px - 14px

    Bagnard

    Potato Sans

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    For functional parts

    Primary font for Sketis

    ---

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    Supporting font

    Brand typeface

    What they see with color set up:

    PREVIEW IN unity

    HI-FI WIREFRAMES

    MOCKUPS

    HUD

    yes

    No

    TITLE

    MAIN MENU

    level option

    save slot

    loading

    exit game

    new game

    saved?

    options

    flow

    UX/UI design

    A CORRUPTED WOrld

    Naily buzz

    octopus

    POISON RAT

    hued ogre

    Zombi

    Mutant dude

    THE BAD GUYS

    SKETIS

    THE HERO

    Mozabel

    Grotten

    Larabel

    Necronius

    The gods

    SKETCHES

    After deriving inspiration from the moodboard, I proceeded to sketch the main characters, which can be seen in the sketches below, in order to develop a distinct vision for their vectorization. These sketches serve as the foundation for illustrating the characters. However, when exporting them into Unity for the purpose of efficiency in the actual game, slight modifications will be made to the line art.

    CHARACTERS

    OVERVIEW

    Sketis World is an action RPG game. User research has been made to stablishe the base of the project and so the format. Mobile game is been increasingly during the last years ... here for further info about the research.

    Story

    In the age when the world was sustained by the divine power of the gods, mortals knew a time of peace and harmony. All creation began in the hands of Mozabel, the creator, and Larabel, the weaver. Necronius, the god of death, offered eternal rest from him to those who had lived their lives with honor and kindness. And Grotten, the lord of time, took care of the maturity and aging of all the creatures that inhabited the earth.


    But Grotten, blinded by his ambition and thirsty for power, cast a terrible spell that corrupted the natural cycle of the world, transforming every living thing into a mere mockery of his former self. Evil, decay, and rot spread out of control, consuming everything in its path.


    Humans and beasts were affected by this chaos, as were the gods, who lost much of their powers and soon, immortality and their very existence were at risk.


    Faced with the threat of total destruction, Necronius and the twins joined forces to create a champion, a unique being who could stand against the might of Grotten the Corruptor. Thus Sketis was born, unique in his kind, incorruptible, and had a peculiar charm that only an undead can have. But, although he was a bit clumsy, he had a big heart and was willing to do anything to save the world.


    End:

    Sketis became the strangest hero the world had ever seen, and though the gods were a bit confused about how to fit him into their pantheon, they decided to grant him immortality. And so, Sketis, the undead, lived happily ever after, giving cold hugs and causing laughter to all who stood in his way.

    MOODBOARD